3D Graphics Programming with QuickDraw 3D 1.5.4
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QuickDraw 3D provides routines that you can use to create and manipulate pixmap textures.
You can use the Q3PixmapTexture_New function to create a new pixmap texture.
TQ3TextureObject Q3PixmapTexture_New (const TQ3StoragePixmap *pixmap);
You can use the Q3PixmapTexture_GetPixmap function to get the pixmap associated with a pixmap texture object.
TQ3Status Q3PixmapTexture_GetPixmap (
TQ3TextureObject texture,
TQ3StoragePixmap *pixmap);
You can use the Q3PixmapTexture_SetPixmap function to set the pixmap associated with a pixmap texture object.
TQ3Status Q3PixmapTexture_SetPixmap (
TQ3TextureObject texture,
const TQ3StoragePixmap *pixmap);
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